Stern Pinball CN1: Wire ArcadePay Cashless in Three Jumpers

If you run Stern pinball, you already have the cleanest cashless install path in the route. Modern Stern titles (Spike and Spike 2) ship with a dedicated CN1 header on the main board — built for payment integrations like ArcadePay.

That means three female-to-female Dupont jumpers, power off first, and you are live for card and wallet plays. No wire cutting. No coin-mech splicing.

Stern main board showing CN1 and nearby connector labels
Find CN1 on the Stern main board — typically a tan or white 8-pin header near the left side.

What You Need

  • Your ArcadePay Controller
  • Female-to-female Dupont jumper wires (solderless, push-on)
  • About ten quiet minutes with the machine powered off

Dupont jumpers are a few dollars online and push straight onto the header pins. Keep a small pack in the truck — they cover every Stern CN1 install you will do.

Three Wires for Cashless Credits

Power the machine fully off. Then connect CN1 to the ArcadePay Controller like this:

CN1 Pin ArcadePay terminal What it does
Pin 1 12V In Powers the controller
Pin 2 Pulse 1 Credit signal into the game
Pin 8 Ground Common ground

Push the jumpers onto CN1, land the other ends on the matching ArcadePay terminals, and you have cashless credits. When a guest pays, Pulse 1 fires and the machine credits a play.

ArcadePay Controller wired into Stern CN1 with Dupont jumpers
CN1 to ArcadePay — three jumpers for credits. Removable, no permanent mods.

Optional: Two More Wires for Cash Reporting

Want the ArcadePay dashboard to track coin drops and bill-acceptor plays alongside cashless? Add two wires from CN5 on the same board:

  • CN5 Pin 7 → Pulse 4 — monitors coin drops
  • CN5 Pin 8 → Pulse 5 — monitors the bill acceptor

With those five wires total, Reports shows a unified cash + cashless view for that pinball — useful when you settle a stop without digging through separate coin counters.

If you only need cards and wallets for now, stick with the three-wire credits setup. You can always add CN5 later.

Confirm It on the Dashboard

  1. Power the machine back on and wait for the ArcadePay Controller to show Online under Machines.
  2. In the ArcadePay dashboard, confirm Pulse 1 matches the machine credit pulse (typically 50–100 ms — match the coin mech output).
  3. If you ran the cash-reporting wires, enable Pulse 4 and Pulse 5.
  4. Scan the QR (or tap) and verify a credit registers on the playfield.

Full pinouts, pre-Spike notes, and photos live on the Help page: Install ArcadePay on a Stern Pinball Machine.

Why Operators Like This Install

  • No permanent mods — jumpers pull off cleanly if you move the controller
  • Documented header — CN1 is Stern’s supported cashless interface
  • Fast route work — once you know the pinout, every modern Stern looks the same

Older pre-Spike Stern boards may not have CN1. In that case, tap the coin-1 credit line for Pulse 1 and use a clean 12–24V DC source for power — or email Support with the model and a board photo for tap-point advice.

The Takeaway

Stern CN1 turns cashless into a three-jumper job: Pin 1 → 12V, Pin 2 → Pulse 1, Pin 8 → Ground. Add CN5 Pins 7 and 8 when you want cash reporting in the same dashboard view. Power off first, match Pulse 1 timing, then test a real play before you leave the stop.

Wiring a specific Stern title and not sure about the board? Email ops@arcadepay.app with the model and a clear photo of the CN1 area — Support will point you to the right pins.

Ready to try ArcadePay?
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